Website powered by

Marvel's Guardians Of The Galaxy - Lighting- The Milano

Gameplay lighting of the Milano.
In-game capture on ps5 with photo mode.

The Lighting of the Milano in itself was not that complicated, but the fact that the map was always loaded "inside" another one was the real challenge. It needed to work during the intermission into space and also when landed on a planet and therefore, you can see the variation in the ambient light inside the cockpit or when approaching the windows in the living room.
The Milano is like the "hub" of the game, it needed to feel home.
Making the exit of the hangar as seamless as possible was also a real challenge that involved a lot more than the lighting department.
It was fun to light that small environment, trying to give each room its own feeling.

Main Menu.
The menu have it's own lighting with different settings. Allowing us to have a more detailed lighting, especially on the characters.

Main Menu.
The menu have it's own lighting with different settings. Allowing us to have a more detailed lighting, especially on the characters.

Living Room.
In the Milano, I increased a bit the bounce of the lights to have a smoother transition between direct lights and shadows. It helped seeing better the characters and to show all the small details the art team has added in there

Living Room.
In the Milano, I increased a bit the bounce of the lights to have a smoother transition between direct lights and shadows. It helped seeing better the characters and to show all the small details the art team has added in there

Living Room.
We wanted to "see" the atmosphere in the living room, that's why the fog is a bit stronger here than in the rest of the ship

Living Room.
We wanted to "see" the atmosphere in the living room, that's why the fog is a bit stronger here than in the rest of the ship

The Kicthen

The Kicthen

Starlord's Bedroom.
Every bedroom needed to feel unique. They all use the same basic setup for the wall light and the miror, but they all have a specific accent lighting. In this case, I'm using the neons to bring some red into the room.

Starlord's Bedroom.
Every bedroom needed to feel unique. They all use the same basic setup for the wall light and the miror, but they all have a specific accent lighting. In this case, I'm using the neons to bring some red into the room.

Rocket's Bedroom.
Here I used the screens to add a litle bit of red into the room and some white light from the lamp on the desk and near the bed.

Rocket's Bedroom.
Here I used the screens to add a litle bit of red into the room and some white light from the lamp on the desk and near the bed.

Gamora's Bedroom
Here i tinted the main light with a bit of purple to fake it passing through the curtains and giving another atmosphere.

Gamora's Bedroom
Here i tinted the main light with a bit of purple to fake it passing through the curtains and giving another atmosphere.

Drax's Bedroom
In Drax's room, I used the small firepit to bring some movement and some warm light into the room.

Drax's Bedroom
In Drax's room, I used the small firepit to bring some movement and some warm light into the room.

Corridor.

Corridor.

Hangar.
There is some small neon on the top but the main sources were the big neons on the side.
To counter that cold feeling into the hangar, we can see some red volumetric trough the glass coming from bellow. We can really feel the atmosphere down here

Hangar.
There is some small neon on the top but the main sources were the big neons on the side.
To counter that cold feeling into the hangar, we can see some red volumetric trough the glass coming from bellow. We can really feel the atmosphere down here

Groot's Bedroom

Groot's Bedroom

Groot's Bedroom
There is some lights here and there coming from the plant's spot, giving some different colors than the rest of the ship.

Groot's Bedroom
There is some lights here and there coming from the plant's spot, giving some different colors than the rest of the ship.

Machine Room.
We needed to feel in a machinery room, so I added a lot of fog and a lot of red lights. If you look closely you can see that they are projecting a circular dot-texture to give extra detail to the room.

Machine Room.
We needed to feel in a machinery room, so I added a lot of fog and a lot of red lights. If you look closely you can see that they are projecting a circular dot-texture to give extra detail to the room.

The Cockpit.
Lighting here is always different depending on where you are in the game. It comes from the "outside" map that I was also in charge. This is one example, at the beginning before going to the Quarantine Zone.

The Cockpit.
Lighting here is always different depending on where you are in the game. It comes from the "outside" map that I was also in charge. This is one example, at the beginning before going to the Quarantine Zone.

The Window
If you come closer to the window, it turn on a special light, with the same color of the background, to fake a bounce light coming from the outside. You can see it here on Starlord's face in front the Quarantine Zone.

The Window
If you come closer to the window, it turn on a special light, with the same color of the background, to fake a bounce light coming from the outside. You can see it here on Starlord's face in front the Quarantine Zone.