Gameplay lighting of the Milano.
In-game capture on ps5 with photo mode.
The Lighting of the Milano in itself was not that complicated, but the fact that the map was always loaded "inside" another one was the real challenge. It needed to work during the intermission into space and also when landed on a planet and therefore, you can see the variation in the ambient light inside the cockpit or when approaching the windows in the living room.
The Milano is like the "hub" of the game, it needed to feel home.
Making the exit of the hangar as seamless as possible was also a real challenge that involved a lot more than the lighting department.
It was fun to light that small environment, trying to give each room its own feeling.